![]() Several games feature both cross-progression and cross-play and still have offline modes. Several players have also called out Listo and Starbreeze for using Unreal Engine as an excuse. Implementing an always-online model can indeed limit the ability of players to modify the game, thus potentially reducing its longevity and appeal to a certain segment of the fan base. Others, however, are lamenting the potential loss of the modding community – a major aspect that has kept previous titles in the series alive and bustling. The fear of being unable to play due to server issues or routine maintenance is a frustrating prospect. A significant number of players have expressed apprehension over their potentially unstable or inconsistent internet service. Indeed, the requirement for a constant internet connection has already caused distress among players on the game's Steam and subreddit discussion forums, many of whom have been left disconcerted by the announcement.Īrguments against an always-online model stem from a variety of concerns. This shift in design, attributed to the game's construction in the Unreal Engine and its use of cross-progression and cross-play mechanics, has created a significant stir within the game's community. ![]() Payday 3 appears to be courting a disastrous launch with the way that things are going right now. During a recent live stream, Almir Listo, Global Brand Director at Starbreeze, confirmed that the game will require an always-online connection - even for those players intending to play solo. Payday 3, the highly anticipated follow-up to one of the most beloved co-op titles on the PC, recently made a controversial announcement.
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